#![feature(test)] type Input = Vec; type Game = Vec; #[derive(Debug, Clone, Copy, Default)] struct CubeCounts { red: u32, green: u32, blue: u32, } fn setup(input: &str) -> Input { input .lines() .map(|line| { line.split(": ") .nth(1) .unwrap() .split("; ") .map(|round| { round .split(", ") .fold(CubeCounts::default(), |mut acc, round| { let mut round = round.split(' '); let count = round.next().unwrap().parse().unwrap(); let color = round.next().unwrap(); match color { "red" => acc.red = count, "green" => acc.green = count, "blue" => acc.blue = count, _ => panic!(), } acc }) }) .collect() }) .collect() } fn min_config(game: &Game) -> CubeCounts { game.iter() .fold(CubeCounts::default(), |acc, &round| CubeCounts { red: acc.red.max(round.red), green: acc.green.max(round.green), blue: acc.blue.max(round.blue), }) } fn part1(input: &Input) -> usize { input .iter() .enumerate() .filter(|(_, game)| { let min = min_config(game); min.red <= 12 && min.green <= 13 && min.blue <= 14 }) .map(|(i, _)| i + 1) .sum() } fn part2(input: &Input) -> u32 { input .iter() .map(|game| { let min = min_config(game); min.red * min.green * min.blue }) .sum() } aoc::main!(2023, 2, ex: 1);