[Python/2019] Restructure solutions

This commit is contained in:
Felix Bargfeldt 2023-10-29 19:47:15 +01:00
parent 40e767096e
commit fb42493fff
Signed by: Defelo
GPG key ID: 2A05272471204DD3
63 changed files with 1393 additions and 1739 deletions

198
Python/2019/15.py Normal file
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@ -0,0 +1,198 @@
from lib import *
input = read_input(2019, 15)
class IntCode:
def __init__(self, mem):
self.mem = {i: e for i, e in enumerate(mem)}
self.pc = 0
self.running = False
self.inp = []
self.out = []
self.rel = 0
def start(self):
self.running = True
self.cont()
def get_arg(self, i):
mode = self.mem[self.pc] // (10 ** (i + 1)) % 10
out = self.mem[self.pc + i]
if mode == 1:
return out
elif mode == 2:
out += self.rel
return self.mem.get(out, 0)
def write_arg(self, i, value):
mode = self.mem[self.pc] // (10 ** (i + 1)) % 10
pos = self.mem[self.pc + i]
assert mode != 1
if mode == 2:
pos += self.rel
self.mem[pos] = value
def cont(self):
while True:
opcode = self.mem[self.pc] % 100
if opcode == 1:
self.write_arg(3, self.get_arg(1) + self.get_arg(2))
self.pc += 4
elif opcode == 2:
self.write_arg(3, self.get_arg(1) * self.get_arg(2))
self.pc += 4
elif opcode == 3:
if not self.inp:
return
self.write_arg(1, self.inp.pop(0))
self.pc += 2
elif opcode == 4:
self.out.append(self.get_arg(1))
self.pc += 2
elif opcode == 5:
if self.get_arg(1):
self.pc = self.get_arg(2)
else:
self.pc += 3
elif opcode == 6:
if not self.get_arg(1):
self.pc = self.get_arg(2)
else:
self.pc += 3
elif opcode == 7:
self.write_arg(3, int(self.get_arg(1) < self.get_arg(2)))
self.pc += 4
elif opcode == 8:
self.write_arg(3, int(self.get_arg(1) == self.get_arg(2)))
self.pc += 4
elif opcode == 9:
self.rel += self.get_arg(1)
self.pc += 2
elif opcode == 99:
self.running = False
return
NORTH, SOUTH, WEST, EAST = range(1, 5)
DIRECTIONS = [(0, -1), (0, 1), (-1, 0), (1, 0)]
BACK = {NORTH: SOUTH, SOUTH: NORTH, WEST: EAST, EAST: WEST}
HIT_WALL, MOVED, REACHED_GOAL = range(3)
UNKNOWN, EMPTY, WALL, GOAL = range(4)
grid = {(0, 0): EMPTY}
def get(x, y):
return grid.get((x, y), 0)
def put(x, y, v):
grid[(x, y)] = v
def explore(x, y):
for direction, (dx, dy) in enumerate(DIRECTIONS):
if get(x + dx, y + dy):
continue
intcode.inp.append(direction + 1)
intcode.cont()
result = intcode.out.pop(0)
if result == HIT_WALL:
put(x + dx, y + dy, WALL)
continue
elif result == MOVED:
put(x + dx, y + dy, EMPTY)
elif result == REACHED_GOAL:
put(x + dx, y + dy, GOAL)
explore(x + dx, y + dy)
intcode.inp.append(BACK[direction + 1])
intcode.cont()
intcode.out.pop(0)
(*mem,) = map(int, input.split(","))
intcode = IntCode(mem)
intcode.start()
explore(0, 0)
Q = [(0, 0, 0)]
visited = set()
while Q:
d, x, y = heapq.heappop(Q)
if (x, y) in visited:
continue
visited.add((x, y))
if get(x, y) == GOAL:
print(d)
break
for dx, dy in DIRECTIONS:
if get(x + dx, y + dy) != WALL:
heapq.heappush(Q, (d + 1, x + dx, y + dy))
NORTH, SOUTH, WEST, EAST = range(1, 5)
DIRECTIONS = [(0, -1), (0, 1), (-1, 0), (1, 0)]
BACK = {NORTH: SOUTH, SOUTH: NORTH, WEST: EAST, EAST: WEST}
HIT_WALL, MOVED, REACHED_GOAL = range(3)
UNKNOWN, EMPTY, WALL, GOAL = range(4)
grid = {(0, 0): EMPTY}
goal = None
def get(x, y):
return grid.get((x, y), 0)
def put(x, y, v):
global goal
if v == GOAL:
goal = x, y
grid[(x, y)] = v
def explore(x, y):
for direction, (dx, dy) in enumerate(DIRECTIONS):
if get(x + dx, y + dy):
continue
intcode.inp.append(direction + 1)
intcode.cont()
result = intcode.out.pop(0)
if result == HIT_WALL:
put(x + dx, y + dy, WALL)
continue
elif result == MOVED:
put(x + dx, y + dy, EMPTY)
elif result == REACHED_GOAL:
put(x + dx, y + dy, GOAL)
explore(x + dx, y + dy)
intcode.inp.append(BACK[direction + 1])
intcode.cont()
intcode.out.pop(0)
(*mem,) = map(int, input.split(","))
intcode = IntCode(mem)
intcode.start()
explore(0, 0)
Q = [(0, *goal)]
visited = set()
max_dist = 0
while Q:
d, x, y = heapq.heappop(Q)
if (x, y) in visited:
continue
visited.add((x, y))
max_dist = max(d, max_dist)
for dx, dy in DIRECTIONS:
if get(x + dx, y + dy) != WALL:
heapq.heappush(Q, (d + 1, x + dx, y + dy))
print(max_dist)